Weekly Roleplay Warm Up

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Each week, I sit down with five wonderful players (and sometimes a guest player) for our weekly game of D&D. After recapping the events of the last session, we do a roleplay warm up: a question that each player must answer on behalf of their characters. They can do this in character, or they can simply answer the question in their own words.

Roleplay warm ups have made a huge difference at our table. We love to explore our characters, bringing them to life through social encounters, challenges, and decisions. Though we’re not actors by trade, these questions help us to “get into character.” They prompt us to think of our characters as real people. What are their hopes and dreams? Do they have a favorite food? What do they do when they aren’t adventuring?

At the end of it (usually around 5-10 minutes max), the players choose someone to receive inspiration for their answer. I try to frame the question for any given week around the session I’ve prepared or its major themes. For example, if the characters were heading to Candlekeep, I might ask them something like, “If you were an author, what would be the title of your first book?”

Improvisation is hard. It takes practice, vulnerability, and a willingness to fail. Regardless of the size of your table’s audience—it’s okay if it’s just you and your players—you might benefit from adding a roleplay warm up before each session.

Roleplay Warm Ups

Below, you’ll find a running list of roleplay warm up questions that I’ve asked on Twitter (@justicearman). Please feel free to use them in your games.

  • In your character’s opinion, what quality should EVERY adventurer have?
  • What would your character say to the party with their dying breath?
  • What’s one errand your character has to take care of the next time they’re in town?
  • What is the best meal your character has ever eaten?
  • You’re at the Tipsy Lobster, a tavern in giant glass bottle that hugs a rocky shore-cliff. A spunky halfling in a blue doublet arrives to take your order. What do you tell them?
  • What is the best gift your character has ever received?
  • What is one title your character has earned that makes them proud?
  • What is your character’s retirement plan?
  • Your character stands at the front gate of Candlekeep, the Castle of Tomes. However, you can’t get in until you provide the monks with a rare book or piece of writing. What did you bring?
  • With which school of magic does your character most identify?
  • What is your character’s favorite thing about adventuring?
  • For what would your character sell their soul?
  • What did your character last dream about?
  • What is one thing your character prefers to do alone? (don’t be gross please)
  • What is one thing your character has changed their mind about?
  • When is the last time your character was cold to someone else?
  • When is the last time your character failed?
  • Does your character see the mug as half empty or half full? Also, what’s in the mug?
  • Is your character a clean person or a messy person?
  • What does your character do on their day off?
  • How would the other party members describe your character?
  • What song would your character sing at karaoke night?
  • What is your character’s pet peeve?
  • If your character had a warning label, what would it say?
  • What is one of your character’s fondest memories?
  • What is one rule your character never breaks?
  • A new adventurer approaches your character, asking them for wisdom. What lesson does your character impart to the young adventurer?
  • Describe one of your character’s childhood friends.
  • If your character could ask an all-knowing entity one question, what would it be?
  • If your character was an animal, which one would they be?
  • Where was your character educated? If they didn’t have a formal education, how were they taught?
  • What is one secret the rest of the party doesn’t know about your character?
  • When was the last time your character said, “I love you,” if ever?
  • What is your character’s catch phrase?
  • When’s the last time your character has used a set of tools?
  • What deity does your character worship? How do they show their devotion?
  • Tell me about one trinket your character possesses.
  • What is one thing your character admires about someone else in the party?
  • How does your character relax after a hard day’s work?
  • What does your character see when they look in the mirror?
  • If your character was an author, what would be the title of their first book?
  • Describe your character’s personal hell.
  • What’s one thing that always makes your character smile?
  • What is one way that someone can earn your character’s trust?
  • What is one thing your character has seen or done that no one would ever believe?
  • What is one goal your character hopes to accomplish in the next year?
  • What is something your character does every morning?
  • What does your character look like when they get angry?
  • What is one sacrifice your character has made?
  • Describe your character’s aesthetic in one word.
  • Your character is given a magic hourglass. With it, they can change one decision they made in the past year. Which one do they pick?
  • What’s one thing your character does when no one is around?
  • How would you describe your character’s fashion style?
  • What is one way that your character shows they care about someone else?
  • What is something your character doesn’t have enough of?
  • If your character was a drink, what would they be and why?
  • How can someone new earn your character’s trust?
  • If your character were to start a business, what would it be? What would make it special?
  • What is one thing your character has seen or done that no one would ever believe?

Like this article? Consider supporting me by buying one of my products on the DMs Guild, such as Darkhold: Secrets of the Zhentarim or Elminster’s Candlekeep Companion. If you’re running Baldur’s Gate: Descent into Avernus, consider picking up an alternative introductory adventure to the campaign, Devil’s Advocate: A Guide to Infernal Contractsor Baldur’s Gate: City Encounters.

You can also follow me on Twitter at @justicearman or sign up for my email list, the Gjallarhorn, for exclusive updates, playtest opportunities, and discounts.

Devil’s Advocate: A Guide to Going Gold!

Update: Devil’s Advocate is currently a MITHRAL (over 2,500 copies sold) best seller!

When I released my first Norse-themed subclass, the Oath of the Aesir, I put a post here on my website. Somehow, I forgot to do the same for Devil’s Advocate: A Guide to Infernal Contracts. It could have been all the excitement (and anxiety) I was feeling at the time of its release. Perhaps it was because the release was the week before Gen Con 2019 – more on that in a future post. Seeing as NorseDM.com functions functions as my digital portfolio… better late than never, right?

Devilish Ambitions

When I began writing Devil’s Advocate, I had a few goals.

1. Have a great first product for my portfolio. In my eyes, my previous two DMs Guild offerings don’t really count. Heart Hunt was a small adventure that I put on the Guild mainly because I had so much of it already typed up in OneNote; it was really just my digital notes for our annual spooky one shot. I had no idea anyone would enjoy my writing, let alone pay me for it.

Oath of the Aesir was a lot of fun to write, but it’s just a few pages. Is anyone really going to look at my portfolio and say, “Hey, this guy wrote a Norse subclass. That’s never been done before. Hire him!” Probably not. So, with my first “real” product, I wanted to come out of the gate swinging.

2. Pay livable wages. Devil’s Advocate was not cheap. It cost me $666 to produce. That’s not a joke, by the way. The total came out to $664 all-told, but I’m counting the .5mm pen I used to draw that Mephistopheles spot art. This bumps the total to a truly hellish figure.

Good art isn’t cheap. I’d be lying if I said that I didn’t have to adjust my budget during the project timeline. But I wasn’t about to haggle with artists or offer to pay them in “exposure” like we’ve all seen online by now. Wonderful artists like Gwen Bassett (who did the cover art) have spent countless hours honing their skills. I chose these artists because of their style and ability, and I paid them fair rates.

It’s unusual for a project of this size to have a budget above $100, let alone $600, on the DMs Guild. I’m sure some people will look at the product and think, This cost $666? I could’ve made this for half that. And honestly? I don’t blame them. I simply don’t have the skillset to do something like this alone. My art is in this book, though it’s not particularly good.

Also, I straight can’t do layout. Anna Urbanek did a wonderful job. In the future, I’d like to move away from traditional WOTC-style layouts. I’m sure that there are many talented designers just waiting to do some fantastic, original layouts, rather than simply reusing their standard template.

3. Get that electrum medal, dammit! At the time of release, I had one product with a silver medal (Heart Hunt). My philosophy with fitness is that the only person that you should compare yourself to is you. So I wanted to do a little bit better than last time.

Pick of the Week!

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I had to rub my eyes when I saw this.

The day I released Devil’s Advocate, I was very anxious. Whether it was by luck or the infernal bargain I had signed with Asmodeus, there wasn’t some amazing, 200+ page POD product from an esteemed DMs Guild author releasing on the same day. Somehow, I ended up Pick of the Week on the DMs Guild Newsletter! It gave me a fantastic bump in sales.

Many friends graciously shared my work on social media. DM Dango did a review of Devil’s Advocate on his Youtube. And the Saturday after release, I got an article on ComicBook.com written by Christian Hoffer! Again, these helped bump my sales significantly.

Devil’s Advocate hit copper on its first day and silver on its second – something that took Heart Hunt over six months to do! I had a bit of impostor syndrome there for a bit. Do I deserve this? I thought. By the end of the first week, I had reached my goal of the illustrious electrum that I so craved. Then, while walking the Exhibit Hall at Gen Con 2019…

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I surpassed my goal!

Look at me Mom! Gold medal! Not only did I break even, I doubled my original investment. This means that I can put these earnings towards future projects with beautiful art, original layouts, and livable wages.

What Did You Learn?

This product taught me a few things. First, I learned about managing expectations. While I started to sweat as sales were coming in, my #1 goal was to build something great for my portfolio. I felt like I did that before Devil’s Advocate ever hit the DMs Guild.

Secondly, I learned not to shy away from a bigger budget. Though I recognize that not everyone has the funds to invest into their products. I don’t have any kids, and I have a very, very supportive spouse. The original art and layout I included in Devil’s Advocate was worth every single penny, even if it had never recouped its costs.

Marketing for the DMs Guild is tough. I think my growing follower base on D&D Twitter – which has been quite the wholesome and supportive place, thankfully – helped a lot. I think the infernal contract giveaway gave the product a good boost with people who would not have otherwise stopped to examine it. Similarly, managing social media requires constant diligence. I’ve started using Hootesuite to schedule posts when I’m either asleep or busy (even though my Facebook game is trash).

Finally, this entire process was fun. Creating something from nothing is extremely rewarding. I enjoyed watching my little devilish baby go from taking its first steps to earning a gold star. I look forward to the many DMs Guild babies I will birth. May they go on to do great things.

Progressive Products on the DMs Guild

I’d like to increase representation in future products. I love the cover of Devil’s Advocate not only because of the dynamic lighting from the contract, but because it features a female devil that isn’t a succubus. She’s clothed. She has character to her. And look at that big 80’s hair! Wonderful.

I’m going to make a conscious effort to include artwork featuring diverse characters. As I discover more artists and designers, I’d like to do the same with my teams. If you are a minority creator or know one, please reach out to me via my Contact page.

What Are You Writing?

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Right now, I’m finishing up a huge collaboration of Nine Hell-themed adventures lead by Bryan Holmes called Hellbound Heists. My adventure is a Tier 4 train robbery set in the 8th layer of Hell, Cania. It’s been a blast. Not only am I writing on this project, but I’ve also done a fair bit of editing. In addition, it features a few of my illustrations and a bit of B&W cartography. It’s going to be one hell of a product.

What else, what else… Oh! This month, I’ll be releasing a sorcerous origin tied to the Norns. Get those knitting needles ready. It’s time to entwine the fates!

I’m also working on one super-secret project and starting a couple of other collaborations towards the end of this month that are currently mummified (under wraps).

Like this article? Consider supporting me by buying one of my products on the DMs Guild, such as Darkhold: Secrets of the Zhentarim or Elminster’s Candlekeep Companion. If you’re running Baldur’s Gate: Descent into Avernus, consider picking up an alternative introductory adventure to the campaign, Devil’s Advocate: A Guide to Infernal Contractsor Baldur’s Gate: City Encounters.

You can also follow me on Twitter at @justicearman or sign up for my email list, the Gjallarhorn, for exclusive updates, playtest opportunities, and discounts.